GAME DESCRIPTION

Escape the unknown territory by surviving on essentials provided by the land. Take down trees, rocks and enemies to build yourself up in order to slay the one who sent you there.

Craft weapons and items to defend yourself with from waves of enemies during the night. Venture round islands and look for more materials to help you build the Rift to get to the boss.

Interact with other players that are trapped with you and team up so that death would not be a possiblity.

YEAR
2024
GENRE
MULTIPLAYER - ADVENTURE
MADE IN
UNITY
PROJECT INFORMATION

This project was my final year project that I have successfully built on my own. I have applied skills that I have gotten from building other projects.

This game is solely focused on the multiplayer mode so I had to use up all of my knowledge of Photon in order to create an outstanding project.

Building this project in a specific amount of time has allowed me to gain a lot of experience in time management as I decided which roles I should play in which specific times in order to complete this project efficiently.


GAMEPLAY


LEVEL DESIGN

The maps are procedurally generated so that each level will be different. This boosts entertainment as played won't get bored of playing the same level.


SAMPLE CODE

This game heavily relies on conditions as the player will constantly be interacting with the game. This includes creating a letter from the Polybius Square, or checking whether the player's word is the correct one and many more.

MaterialBehaviour.cs BannerPicker.cs NewPlayerController.cs PlayerCanvasSettings.cs